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USP Tactical Heckler & Koch

Hi, awesome people!
Here is my work "USP Tactical Heckler & Koch". During the creation process, I wished to learn not only how to create realistic PBR textures that transform my low-poly model into realism; but also how to create the right topologies in Zbrush.
The most enjoyable part was texturing as far as I wished to improve a lot of my skills there. Furthermore, as you can see the first render was made with a realistic background. That's how I also learned to properly use displacement techniques. Surprisingly, they are very convenient but cost too many polygons. Thank you!
Enjoy!

Final render

Final render

Making different backgrounds

Making different backgrounds

Texturing in Substance Painter

Texturing in Substance Painter

Sketches

Sketches